Workshop on Procedural Content Generation
Procedural content generation (PCG) has the potential to substantially reduce the authorial burden in games, improve the theoretical understanding of game design, and enable entirely new kinds of games and playable experiences. This workshop aims to advance knowledge in the field of PCG by bringing together leading PCG researchers and facilitating discussion on practices, principles, and challenges faced in the field. In keeping with the previous years’ workshops, we provide multiple avenues for the submission of work depending on your interests: including dissemination of completed research, position papers for challenges faced by the community and demonstrations of ongoing projects. Academic research can be submitted as a full-length paper, as well as the option for short position papers to raise talking points for the PCG community. For those with a keen interest in procedural generation methods and have work they wish to show, please consider submitting to our demo track.
Deadline for paper submissions: 2 May 2020
Workshop on User Experience of Artificial Intelligence in Games
The Workshop on User Experience and Artificial Intelligence in Games encompasses the intersection between UX and AI as it manifests in games. We wish to act as a point of interaction between researchers specialized within these fields, in the hope that this will help facilitate research that allows for the creation of more interesting and robust AI-based game experiences.
Deadline for paper submissions: 4 May 2020
Workshop on Forgetting and Remembering
This workshop seeks to respond to, and provide a forum for, the growing field of Historical Game Studies, focusing in particular on how the digital games medium may facilitate or resist the processes of forgetting and remembering. We are interested in how the participatory environment for cultural heritage provided by digital media, and specifically by digital games, may contribute to the (re)constructions of both collective and individual memories. The workshop will seek to examine what digital games may contribute, and how their affordances shape and re-shape the reception and transmission of memory, with forgetting foregrounded as a constitutive part of the memory-process.
If you are interested in contributing, please send an anonymized 300-400 word abstract and a 100-word bio in a separate document to: firstname.lastname@example.org.
Deadline for paper submissions: 20 May 2020
Workshop on Digital Games for Digital Literacy and Computational Thinking
Digital Literacy involves skills such as critical and analytical thinking for understanding, decoding, and analysing embedded ideas, values, and messages, and further considering the social and cultural context. Similarly, Computational Thinking involves higher order cognitive skills such as planning, systematic thinking, and algorithmic building, with interdisciplinary implications. The goal of this workshop is to advance knowledge, improve theoretical understanding and disseminate practices for teaching and learning Digital Literacy and Computational Thinking through digital games by bringing together researchers, game designers and developers, and educators, and foster discussion about the current state of the field. Papers may cover a variety of topics relevant to computational thinking, science learning, and digital literacy through digital games.
Deadline for paper submissions: 15 May 2020
Workshop on Tabletop Games
The workshop endeavors to highlight analog game applications in various domains, their promotion, and design investigation methodologies with the discussion upon existing solutions and potential areas of improvement. Furthermore, this workshop aims to address the gap, looking at how academics can apply their tools to the discussion of analog games, including but not limited to board games, war games, and tabletop role-playing. New computer-based technologies such as player agents, 3D printing, and rapid prototyping, crowd-funding have the capacity to revolutionize this industry. Other topics of the workshop, such as the historical significance of analog games, improvisation, player experience, power, and their future, will constitute a fertile ground for further research on analog games.
Deadline for paper submissions: 11 May 2020