Generative Design in Minecraft Competition (GDMC)

Do you like Minecraft and procedural content generation? Did you look at the villages in Minecraft and thought, I could write a better algorithm to produce settlements? Now is your chance to prove it.

The Settlement Generation Challenge is about writing an algorithm that can create a settlement for a given, unknown Minecraft map. The challenge is to produce an algorithm that is adaptive towards the provided map, creates a settlement that satisfies a range of functional requirement - but also looks good and evokes an interesting narrative. The goal is to basically produce an algorithm that can rival the state of the art of what humans can produce. Currently we have two ways to submit to the challenge!

Submissions Open: 1 June 2020

Submissions Close: 30 June 2020

Results Announced: 18 September 2020

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