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Best Paper of FDG 2020
Player-Centered AI for Automatic Game Personalization: Open Problems
Jichen Zhu and Santiago Ontanon
Voted for by the attendees of the conference.
Best Paper Nominees
Exploring Help Facilities in Game-Making Software
Dominic Kao
Awkward Annie: Impacts of Playing on the Edge of Social Norms
G. Tanner Jackson, Blair Lehman and Lindsay D. Grace
Dialogic: A Toolkit for Generative Interactive Game Dialog
Daniel Howe
LeGACy Code: Studying How (Amateur) Game Developers Used Graphic Adventure Creator
John Aycock and Katie Biittner
Player-Centered AI for Automatic Game Personalization: Open Problems
Jichen Zhu and Santiago Ontanon
Crafting is So Hardcore: Masculinized Making in Gaming Representations of Labor
Anne Sullivan, Mel Stanfill and Anastasia Salter