Conference Overview

The 15th Conference on the Foundations of Digital Games (FDG) will be hosted in Malta, a Southern European island country in the Mediterranean Sea, south of Italy. Malta has over 7000 years of history. It can be described as one big open-air museum since so much of the past is visible today: from its prehistoric temples to the Baroque cities constructed in the 16th century by knightly orders. The conference will be hosted at the Luzzu Conference Center in Bugibba, in the northeast part of the island of Malta. Bugibba is one of Malta’s largest seaside villages with numerous hotels and a lively nightlife.

Call For Papers

Foundations of Digital Games (FDG) 2020 is proud to invite research contributions in the form of papers, posters and demos, doctoral consortium applications, as well as panel, competition, and workshop proposals. We invite contributions from within and across any discipline committed to advancing knowledge on the foundations of games: computer science and engineering, humanities and social sciences, arts and design, mathematics and natural sciences. As in previous years, we aim to publish the FDG 2020 proceedings in the ACM Digital Library. ​FDG invites authors to submit short or full papers reporting new research. Both short and full papers need to be anonymized and submitted in the ACM SIGCONF version of the ACM Master Template to a paper track. All contributions should be submitted to EasyChair

Theme

Inspired by the rich history of Malta which spans over 7 millennia, the theme for FDG 2020 is “Games and their Heritage”. While this theme seems especially suited for academics interested in archeology and games, its topics are not limited to social sciences. For game criticism, the theme is appropriate for a reflection on ethics in video games—as well as ethics in game academia, which is becoming ever-more relevant. Games for a purpose around cultural heritage, history education etc. can be highlighted. The theme can challenge current practices in game technology and AI, focusing on ensuring replicability and the creation of persistent repositories, corpora or shared wiki-spaces. For game design and player experience, the theme motivates comparisons of past and current games in the same genre, or remakes of the same game. More broadly, “games and their heritage” is a relevant theme to incentivize surveys and meta-reviews of past work.

Conference Tracks

FDG 2020 has a number of tracks covering a broad spectrum of research in games:

  • Game Artificial Intelligence (chair: Mark J. Nelson)
  • Game Design and Development (chair: Staffan Bjork)
  • Game Criticism and Analysis (chair: Gordon Calleja & Daniel Vella)
  • Computer-Human Interaction and Player Experience (chair: Jichen Zhu)
  • Game Analytics and Visualization (chair: Magy Seif El-Nasr)
  • Game Technology (chair: Jethro Schell)
  • Games beyond Entertainment (chair: Stefano Gualeni)
  • Game Education (chair: Jose Zagal)
  • Games and Demos (chair: Raluca Gaina)

CONTACT US - fdg2020@easychair.org