September 11 - Friday
15:00-19:00
Workshops
Workshop on Forgetting and Remembering
Stefano Caselli and Krista Bonello Rutter Giappone
Part 1: Avatars & Identity
15:00-15:30
Memory Loss, Identity Crises, and Ghostly Dreams: Final Fantasy and Player-Avatar Identification
Sarah Stang
Memories in a ghost world: cherished objects and identity design in MMORPGs dwellings
Stefano Caselli
Part 2: History of, and Nostalgia for Games
15:30-16:25
Our cultural collective memory, our video games
Elina Roinioti
Wasteful gaming in a Wasteful world: on ruins
Eduardo Harry
The Crash and Burn of Auto Assault: The History of a Failed MMORPG and its Nostalgic Memory
Jared Hansen
A Point-n-Click Visit to Vienna… In Sepia Tone. The Lions Song Between Historical and Videogame Memory
Giorgio Chiappa
16:25-16:40
Break
Part 3: Trauma
16:40-17:10
Continue or restart?: Videogames as a Mechanism of Transitional Justice
Benedict Salazar Olgado
Playing with Memory: The Witch in Darklands
Tess Watterson
Part 4: Memory in VR
17:10-17:40
Movement and boundaries in virtual cultural space: Implications of XR design for cultural memory
Tiernan Cahill
Trauma, Memory and the 9/11 Video Game
John Wills
17:40-18:00
Break
Part 5: Pasts as World-building
18:00-18:30
Forgotten Archives: Representations and Explorations of Libraries in Games
Krista Bonello R. Giappone, Daniel Vella, Veli-Matti Karhulahti
Megalithic Monuments in Open World Video Games
Adam Sulzdorf-Liszkiewicz and Heidi Sulzdorf-Liszkiewicz
18:30-19:00
Discussion, followed by virtual drinks!
15:00-17:30
Workshops
Workshop on Tabletop Games
Hamna Aslam and Joseph Alexander Brown
15:00-15:10
Opening Remarks
H. Aslam and J.A. Brown
15:10-15:45
Keynote
Brenna Noonan, Co-Founder, Quillsilver Studio
15:45-16:00
Ideas Session
16:00-16:20
Using Ant Colony Optimisation for map generation and improving game balance in the Terra Mystica and Settlers of Catan board games
Rommel Dias Saraiva, Alexandr Grichshenko, Luiz Jonata Pires de Araujo, Bonfim Amaro Junior, Guilherme Nepomuceno de Carvalho
16:20-16:40
Refugeoly Building a Serious Game through refugee testimonies
Vinny Montag
16:40-17:00
Boardgames and Computational Thinking: how to identify games with potential to support CT in the classroom
Marco Scirea, Andrea Valente
17:00-17:20
The making of La Mancha: Games as Literary Criticism
Christopher Totten
17:20-17:30
Ideas Session
17:30-20:30
Workshops
Workshop on User Experience of Artificial Intelligence in Games
Henrik Warpefelt, Harko Verhagen, Mirjam Palosaari Eladhari, Christoph Salge, Magy Seif El-Nasr, and Jichen Zhu
17:30-17:35
Opening remarks
17:35-18:20
Keynote: Running the "AI and Games" YouTube channel
Tommy Thompson, Lecturer at King's College London
18:20-18:30
Break
18:30-19:20
Towards a Taxonomy of AI in Hybrid Board Games
Marcello Gómez-Maureira, Giulio Barbero, Maria Freese and Mike Preuss
Encoding Socio-Historical Exegesis as Social Physics Predicates
Daniel DeKerlegand, Ben Samuel and Jeffrey Leichman
19:20-19:30
Break
19:30-20:20
Roundtable discussion: What is UX of AI?
20:20-20:30
Closing remarks
TBA