University of Malta
Antonios Liapis is a Lecturer at the University of Malta. He has organized numerous workshops at FDG, AIIDE and ICCC. He is the General Chair of EvoMusArt conference (2018-2019) and the Games and Learning Alliance conference (2019); he has served as local chair (2016) and demonstrations chair (2019) at the Computational Intelligence and Games conference. He is currently an Associate Editor of the IEEE Transactions on Games and a chapter author for the book “Procedural Content Generation in Games”. His research interests include the mixed-initiative design of game content, procedural content generation, digital aesthetics and human-computer interaction. He has received several awards for his research contributions and reviewing effort.
Georgios N. Yannakakis
University of Malta
Georgios N. Yannakakis is a Professor and Director of the Institute of Digital Games, University of Malta. He has acted as the General Chair of
Department the Foundations of Digital Games conference (2013) in Chania, Crete, the IEEE Computational Intelligence and Games conference (2010) and the Artificial Intelligence and Games Summer School Series (2018-present) among other organizational activities. He is currently an Associate Editor of the IEEE Transactions on Games and used to be Associate Editor of the IEEE Transactions on Affective Computing and the IEEE Transactions on Computational Intelligence and AI in Games journals. He is a senior member of the IEEE. Among the several rewards he has received for journal and conference publications he is the recipient of the IEEE Transactions on Affective Computing Most Influential Paper Award and the IEEE Transactions on Games Outstanding Paper Award. He does research at the crossroads of evolutionary computation, computational creativity, affective computing, and game artificial intelligence. He has published more than 220 papers in the aforementioned fields and his work has been cited broadly. His research has been supported by numerous national and European grants (including a Marie Sklodowska-Curie Fellowship) and has appeared in Science Magazine and New Scientist among other media. He is the co-author of the Artificial Intelligence and Games Texbook
Austrian National University
Dr Penny Kyburz (Sweetser) is a video game designer, developer, and researcher at the Australian National University. She has contributed to numerous published games, including the BioShock series and Total War series. Her research sits at the intersection of design, HCI, and AI in games. Her model of enjoyment in games, GameFlow, is widely used and cited in games research and development. She also champions diversity and inclusion in games, technology, and society.
Queen Mary University
Vanessa Volz is a post-doctoral research associate at Queen Mary University London, UK, with focus in computational intelligence in games. She received her PhD in 2019 from TU Dortmund University, Germany, for her work on surrogate-assisted evolutionary algorithms applied to game optimisation. She holds B.Sc. degrees in Information Systems and in Computer Science from WWU Münster, Germany. She received an M.Sc. with distinction in Advanced Computing: Machine Learning, Data Mining and High Performance Computing from University of Bristol, UK, in 2014. Her current research focus is on employing surrogate-assisted evolutionary algorithms to obtain balance and robustness in systems with interacting human and artificial agents, especially in the context of games.